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Now I have made the animations play out in order, that is, if animation A has already been triggered, animation B will be next. Previously, the script simply drew which animation would play through which it could happen that a given animation would play to us 3 or even 4 times in a row. Also, the mechanics of sex animations in opponents when the opponent catches the player have been changed. Animations have also been added for Zu in the bonus level in stage 3. For example, new animations have been added for Zu in level 4 in addition to 'Incubus', 'GhostGirl' and 'Werehog' in phase 2. Hi, there is a new update that introduces new things, mainly new animations and also a redesign of some game mechanics.

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